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carbonated ink : one man's struggle against boredom

Seaguy and no.2

[]    comics : 14. August 2004, 17:01   

When I first read issue one of Seaguy I jokingly thought about the Prisoner and their chess games by the sea. When I finished the mini it wasn’t a joke anymore. It was there. It really was.

In Run Xoo, run we have beside the chess games with Death, the friendly captain who pretty much tries to keep the restless soul of Seaguy from going about and do something heroic. As they say, all heroes disappeared when they defeated the Anti-Dad.

And the rovers, aka the Mickey Eyes, chase after all those who for one reason or another strays from the path set by the leaders of the community. Like all the agents in the Prisoner, Doc Hero has conformed—the “illness” being resistance and questioning and now lives peacefully in the Village.

And just as the captain in the pilot episode of the Prisoner says: “we’re all pawns”, Seaguy’s captain friend’s actions and words to the butterfly in Mummy on the Moon echoes this. But the captain behaves more like a cross between the observer and Leo McKern’s number two.

We also see the correction institute where they lock people up and “fix them” by different sorts of torture and mindgames. Two of the cells hold the snail shell from one of the heroes in the Anit-Dad-battle and Doc Hero, who really doesn’t feel much better.



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